Archive for October, 2012

I have a confession to make… I own an iPhone and I’m addicted to downloading games! They say the first step to recovery is admitting you have a problem… so… there you go, world! I’ve admitted it.

I spend so much of my time commuting to and from work, and visiting family and friends, all using public transit. This means I am often bored and looking for something to entertain me, and downloading games helps immensely.

I also know I am not alone in my mobile gaming addiction… Not least of all because I see fellow commuters stuck to their phones (I swear, I’m not the only one). I looked it up – 80% of all mobile downloads worldwide are games! Guess it explains the Angry Birds craze a few years back…

The mobile industry is now full of app and game designers trying to find a niche in the mobile gaming market. What is the market missing? What can we do that’s different?

To me, the best mobile gaming experience on the market is AppGear. Why? For starters, they’ve taken mobile gaming to a whole new level. They don’t constrain the user to the real world and have taken the concept of gaming one step further by combining physical toys with augmented reality to enhance the users’ gaming experience. I often sit on the bus and see fellow commuters as aliens and shoot at them through my iPhone screen!

What other games on your mobile device allow you to transform into a zombie, fly a plane, capture escaping aliens or fight as an Elite Commander?

I started my journey into the past with my best friend Google…. And my adventure began in Ancient Greece.

Babies born in Ancient Greece had a difficult time surviving. Many died within the first few days of life and those who did survive were considered adults by the age of 12 and expected to marry and start a family of their own. To me, this was a terrifying thought… I am way past the age of 12 and still don’t see myself as an adult!

Although childhood in Ancient Greece was short lived, archeological records show the recovery of toys such as; dolls made of terracotta or wax, bows and arrows and yo-yo’s.

One of the earliest toys ever recorded is a mechanical puzzle, which originated from Ancient Greece in the 3rd Century BC. The game consisted of a square divided into 14 parts and the aim of the game was to create different shapes from these pieces. As you can see from the picture below… this was no easy feat!

Toys from Ancient Greece were made from materials found in nature like stone, wood, clay and grass. Each toy individually made by hand… a vast difference from how toys are made and produced today!

Would you have survived in Ancient Greece as a child with only a stick for a toy?

I live in Montreal and everywhere I turn I see children of all ages playing on mobile phones or tablets… walking down the street, on the bus, on the metro, sat in a bar or restaurant with their parents… even my 3 year old cousin knows how to use an iPad!

According to research conducted by C&R, 22% of children between the ages of 6 and 9, 60% of children between the ages of 10 and 14 and a whopping 84% of teenagers aged 15 to 18 own a mobile phone.

In the 90s, texting was still a novelty! Sending text messages required lots and lots of button pressing, predictive text was a mess (anyone who owned a phone back then knows what I’m talking about), AND you could only communicate by text with those who also happened to own a mobile phone (and have small enough fingers to figure out texting…).

Over the past few years the mobile industry has changed dramatically. Phones are now not only used to place calls and send text messages but also to browse the internet, use apps to find information specific to your needs or desires, and to play games. Everything we once required a computer for we can now do & find on our phones.

What do you use your mobile phone for?