Archive for the ‘Lite Sprites’

We wish all of our fans a very Happy Valentine’s Day. Our supremely talented graphic-design team has created these special cards for your favorite WowWee brands.

The Lite Sprites have their heart in the right place.

AppGear's favorite teen zombie wants to give her heart to you.

Foam Fighters think you're just plane awesome.

Even robots need love.

Bleak was a fun Sprite to create, as she embodies the exact opposites of her sisters — color vs. no color, playful and fun vs. michevious and naughty.

While still very much part of the Sisterhood, Bleak has a bit of an edge to her, which is depicted below in one of our artist’s early illustrations.

Do you think this early version of Bleak accurately displays her mischievous nature?

Be sure to check out our other Design Concepts as well!

When designing the special Lite Wand, our superb artists wanted to ensure that it conveyed a fun sense of magic and nature.

We wanted to have the Lite Wand look like it fit perfectly Lite-Topia, and carry a magical quality to make it really stand out.

Here are some early concept illustrations from our designers.

What do you think? Do you feel the magical qualities in the Lite Wand?

WowWee is an innovative and energetic place to work, with new ideas and products zipping by our product developers almost daily!

There is a noticeable air of enthusiasm in the office, that comes directly from one of its founders – Richard Yanofsky.

We snagged him for a quick interview for his views on toys and the history that brought WowWee to where it is today.

Q: What is your favorite WowWee product?

RY: I would have to say Robosapien. [It was our first big hit and I remain loyal to it today.]

Q: Which item or items from recent product lines do you feel are the coolest?

RY: [I think all our toys this year are amazing, but I especially] love Lite Sprites. I think there is a lot of play, empowerment and it’s very immersive for a little girl.

Q: When WowWee was started in 1988, did you envision/imagine the company veering in this direction?

RY: Yes I always felt that we were out-of-the-box thinkers and although we always gravitated to the gadget/cool/toy space we were consistently focused on being original.

Q: Where do you feel the future of WowWee is heading?

RY: [I feel like we're going] towards establishing more of a direct relationship with the consumer, which inevitably will have an impact on the type of product we develop. I additionally see us delving into areas that take advantage of technology in practical applications.

Q: Do you consider WowWee to be ‘just a toy company’?

RY: I think that WowWee has historically developed product with a “toyetic” approach, however, the toy industry as we once knew is completely different. The extreme pressure that technology, more specifically the electronic gaming experience supplied by both the platforms of console and mobile have forever changed the way consumers interact with product. This compression finds most toy manufacturers looking to develop product for a younger age group at cheaper prices. Consequently, I don’t feel that the resources that this company has are best served catering exclusively to the toy industry.

Q: Where does WowWee get its innovative toy ideas?

RY: Over the years we have created a vast network of resellers, inventors, buyers, engineers, joint ventures, vendors, licensors/licensees, etc…in several countries throughout the world. To me this is one of the company’s biggest assets, something that we are always looking to take advantage of. I also think that the pulse of the company is centered around innovation and we are always looking to take different approaches from disparate industries in an effort to cobble together product. We are more than ever, sensitive to making products that deliver a clear, concise payoff to a user.